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+Prior to 1.04 of Drugwar//e, I really didn't use any git or anything
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+because I'm not enough of a programmer to know WTF to really do with
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+them. My way of doing it was just saving to a unique file each time I
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+was satisfied with a release. This isn't really that big of a
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+project...though someone said "700 lines ain't no joke." So under
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+peer-pressure I decided to throw it up on GitLAB...as they all
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+assured me git would be useful.
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+
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+
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+I decided to make the initial commits using the most recent release
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+versions. Most of this code is pretty "mature", and largely all that
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+will occur before the expansion is written is just optimizing the BASIC
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+more; combining as many things I can on one like where necessary. Each
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+basic line has a couple of bytes over overhead; so if you can reduce the
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+number of lines by a good number; it adds up.
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+
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+Just to get a feel of what git will do with a project this small; I
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+decided to start commiting to it from the very first alpha; all the way
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+to the 1.03 releases. Whether or not I'll add later versions depends on
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+how this goes and what it does. At the very least, it will allow any
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+curious party to take a look at the progression of the game.
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