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@ -1,4 +1,4 @@
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rem Drugwar//e - Version 1.0
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rem Drugwar//e - Version 1.01
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rem 19-OCT-2018
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rem Copyright 2018 Jay Moore
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rem Released under GPL v3
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@ -7,26 +7,42 @@ rem twitter: _nq4t
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goto @instructions {because we're sticking subroutines up here}
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£titlebar {this literally just draws the game title at the top of the screen}
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HTAB 16 : print "Drugwar//e",
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HTAB 16 : print "Drugwar//e"
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inverse:print" ":normal
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return
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£wait {ubiquitious "Press ENTER to continue}
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print chr$(10)
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input "Press enter to continue.";x$
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return
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£twofifteen
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vtab 2 : htab 15
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return
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£twosixteen
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vtab 2:htab 16
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return
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£twoseventeen
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vtab 2:htab 17
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return
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£twoeighteen
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vtab 2: htab 18
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return
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£twonineteen
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vtab 2:htab 19
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return
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£jetalthere
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inverse:print" Jet ":normal
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inverse:vtab 2: htab 19:print"Jet":normal
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return
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£timera
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for j = 1 to 500
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for j = 1 to 2500
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next j
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k = int(rnd(2)+.5)
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return
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£timerb
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for j = 1 to 300
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for j = 1 to 1000
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next j
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return
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£timerc
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for j = 1 to 1000
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for j = 1 to 2000
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next j
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return
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[
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@ -55,16 +71,16 @@ This has cleaned the code up a bit
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return
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£freespace
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f=int(i-(m+n+o+u+t+p))
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f=int(i-((g*5)-m+n+o+u+t+p))
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return
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£chase
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inverse:print" Being Chased ":normal
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inverse:vtab 2: htab 15: print"Being Chased":normal
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return
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£gmod
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inverse:print" Game Over ":normal
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speed=100:vtab 2: htab 16:inverse:print"Game Over":normal:speed=255
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return
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£bronxcheck
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if p$ = "THE BRONX " then return
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if p$ = "THE BRONX" then return
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print "you need to head to the bronx"
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print "to take care of this business."
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gosub @timerc
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@ -95,7 +111,7 @@ This has cleaned the code up a bit
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w=2000
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e=0
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v=5000
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p$="The Bronx "
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p$="The Bronx"
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g=0
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i=100
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m=0
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@ -111,10 +127,10 @@ This has cleaned the code up a bit
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home
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gosub @freespace
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gosub @titlebar
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inverse : print " Day: "D" Location: "p$: normal
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inverse : vtab 2:htab 4:print "Day: "D : vtab 2:htab 18:print"Location: "p$ :normal
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print chr$(10)
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print "(C)heck Prices"
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print "(I)nventory"
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print "(T)renchcoat"
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print "(B)uy"
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print "(S)ell"
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print "(J)et"
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@ -123,17 +139,34 @@ This has cleaned the code up a bit
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print chr$(10)
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input "Please make your selection: ";x$
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if x$ = "C" goto @prices
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if x$ = "I" goto @inventory
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if x$ = "T" goto @inventory
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if x$ = "B" goto @buy
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if x$ = "S" goto @sell
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if x$ = "J" goto @jet
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if x$ = "L" goto @loan
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if x$ = "V" goto @bank
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{if x$="debug" goto @debug}
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goto @menu
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[
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£debug
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print "Testing Screen"
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print chr$(10)
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print "(w)allet,(g)uns,(v)debt,(e)savings,(i)nventory space"
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input "What to change?";db$
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input "To?";dx
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if db$ = "w" then w=dx
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if db$ = "g" then g=dx
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if db$="v" then v=dx
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if db$="e" then e=dx
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if db$="i" then i=dx
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goto @menu
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]
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£prices
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home
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gosub @titlebar
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inverse:print" Prices ":normal
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inverse:vtab 2:htab 18:print"Prices":normal
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print chr$(10)
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print"cocaine:","$"c
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print"heroin:","$"h
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@ -147,7 +180,7 @@ This has cleaned the code up a bit
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£inventory
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home
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gosub @titlebar
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inverse:print" Inventory ":normal
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inverse:vtab 2: htab 16:print"Trenchcoat":normal
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print chr$(10)
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print"cocaine:",m
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print"heroin:",n
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@ -161,7 +194,7 @@ This has cleaned the code up a bit
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£buy
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home
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gosub @titlebar
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inverse:print" Buy ":normal
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inverse:vtab 2: htab 19: print"Buy":normal
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print chr$(10)
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print"What do you want to buy?"
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print chr$(10)
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@ -183,7 +216,7 @@ This has cleaned the code up a bit
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£sell
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home
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gosub @titlebar
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inverse:print" Sell ":normal
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inverse: vtab 2: htab 18: print"Sell":normal
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print chr$(10)
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print "What would you like to sell?"
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print chr$(10)
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@ -217,16 +250,17 @@ This has cleaned the code up a bit
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print "Broo(K)lyn"
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print "(O)ops...stay!"
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input "Where to dude? ";x$
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if x$="B" then y$ = "The Bronx " : GOTO @jetb {we can use strings}
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if x$="G" then y$ = "The Ghetto " : GOTO @jetb
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if x$="C" then y$ = "Central Park " : GOTO @jetb
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if x$="M" then y$ = "Manhattan " : goto @jetb
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if x$="I" then y$ = "Coney Island " : goto @jetb
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if x$="K" then y$ = "Brooklyn " : goto @jetb
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if x$="B" then y$ = "The Bronx" : GOTO @jetb {we can use strings}
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if x$="G" then y$ = "The Ghetto" : GOTO @jetb
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if x$="C" then y$ = "Central Park" : GOTO @jetb
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if x$="M" then y$ = "Manhattan" : goto @jetb
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if x$="I" then y$ = "Coney Island" : goto @jetb
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if x$="K" then y$ = "Brooklyn" : goto @jetb
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if x$="O" then goto @menu
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{if x$="COPTEST" then b = 5 : goto @police}
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goto @jet
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£jetb
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{input "event: ";ev testing/debug}
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if y$=p$ then goto @alreadythere {more advanced thatn Bronx only on TI}
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p$ = y$ {it's valid, copy it and move along} : y$ = ""
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goto @subway
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@ -234,7 +268,7 @@ This has cleaned the code up a bit
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£loan
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home
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gosub @titlebar
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inverse : print " Loan Shark ":normal
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inverse : vtab 2: htab 16:print "Loan Shark":normal
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print chr$(10)
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gosub @bronxcheck
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print "Your debt is: $";v
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@ -249,7 +283,7 @@ This has cleaned the code up a bit
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£bank
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home
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gosub @titlebar
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inverse : print" Bank O'Murica ":normal
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inverse : vtab 2 : htab 15: print"Bank O'Murica":normal
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print chr$(10)
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gosub @bronxcheck
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print "Your balance: $";e
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@ -259,59 +293,60 @@ This has cleaned the code up a bit
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if x$ = "d" then goto @deposit
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if x$ = "w" then goto @mymoney
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if x$ = "l" then goto @menu
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if x$ = eg$ then goto @egg
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goto @bank
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£cokebuy
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home
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gosub @titlebar
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inverse:print" Buy Cocaine ":normal
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inverse:vtab 2: htab 16: print"Buy Cocaine":normal
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print chr$(10)
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j=w/c {calculate how many we can buy}
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j=int(w/c) {calculate how many we can buy}
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gosub @howmuchbuy
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m=m+k : w=w-(c*k) {when the subroutine sends us back when the purchase is valid}
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goto @menu
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£herbuy
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home
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gosub @titlebar
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inverse:print" Buy Heroin ":normal
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inverse:vtab 2: htab 16: print"Buy Heroin":normal
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print chr$(10)
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j=w/h
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j=int(w/h)
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gosub @howmuchbuy
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n=n+k : w=w-(h*k)
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goto @menu
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£acidbuy
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home
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gosub @titlebar
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inverse:print" Buy Acid ":normal
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inverse:vtab 2: htab 17:print"Buy Acid":normal
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print chr$(10)
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j=w/a
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j=int(w/a)
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gosub @howmuchbuy
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o=o+k : w=w-(a*k)
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goto @menu
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£weedbuy
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home
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gosub @titlebar
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inverse:print" Buy Weed ":normal
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inverse:vtab 2: htab 17: print"Buy Weed":normal
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print chr$(10)
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j=w/z
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j=int(w/z)
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gosub @howmuchbuy
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u=u+k : w=w-(z*k)
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goto @menu
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£spdbuy
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home
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gosub @titlebar
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inverse:print" Buy Speed ":normal
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inverse:vtab 2: htab 17: print"Buy Speed":normal
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print chr$(10)
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j=w/s
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j=int(w/s)
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gosub @howmuchbuy
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t=t+k : w=w-(s*k)
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goto @menu
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£ludbuy
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home
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|
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gosub @titlebar
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|
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inverse:print" Buy Ludes ":normal
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inverse:vtab 2: htab 17: print"Buy Ludes":normal
|
|
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|
|
print chr$(10)
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|
|
|
|
j=w/l
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|
|
j=int(w/l)
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|
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|
|
gosub @howmuchbuy
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|
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q=q+k : w=w-(l*k)
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|
goto @menu
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|
|
|
@ -320,7 +355,7 @@ This has cleaned the code up a bit
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|
|
£cokesell
|
|
|
|
|
home
|
|
|
|
|
gosub @titlebar
|
|
|
|
|
inverse:print" Sell Cocaine ":normal
|
|
|
|
|
inverse:vtab 2: htab 15:print"Sell Cocaine":normal
|
|
|
|
|
print chr$(10)
|
|
|
|
|
j=m {write amount to variable}
|
|
|
|
|
gosub @howmuchsell
|
|
|
|
@ -331,7 +366,7 @@ This has cleaned the code up a bit
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|
|
£hersell
|
|
|
|
|
home
|
|
|
|
|
gosub @titlebar
|
|
|
|
|
inverse:print" Sell Heroin ":normal
|
|
|
|
|
inverse:vtab 2 : htab 17:print"Sell Heroin":normal
|
|
|
|
|
print chr$(10)
|
|
|
|
|
j=n
|
|
|
|
|
gosub @howmuchsell
|
|
|
|
@ -342,7 +377,7 @@ This has cleaned the code up a bit
|
|
|
|
|
£acidsell
|
|
|
|
|
home
|
|
|
|
|
gosub @titlebar
|
|
|
|
|
inverse:print" Sell Acid ":normal
|
|
|
|
|
inverse:vtab2: htab 17: print"Sell Acid":normal
|
|
|
|
|
print chr$(10)
|
|
|
|
|
j=o
|
|
|
|
|
gosub @howmuchsell
|
|
|
|
@ -353,7 +388,7 @@ This has cleaned the code up a bit
|
|
|
|
|
£weedsell
|
|
|
|
|
home
|
|
|
|
|
gosub @titlebar
|
|
|
|
|
inverse:print" Sell Weed ":normal
|
|
|
|
|
inverse:vtab 2: htab 17:print"Sell Weed":normal
|
|
|
|
|
print chr$(10)
|
|
|
|
|
j=u
|
|
|
|
|
gosub @howmuchsell
|
|
|
|
@ -364,7 +399,7 @@ This has cleaned the code up a bit
|
|
|
|
|
£spdsell
|
|
|
|
|
home
|
|
|
|
|
gosub @titlebar
|
|
|
|
|
inverse:print" Sell Speed ":normal
|
|
|
|
|
inverse:vtab 2: htab 16:print"Sell Speed":normal
|
|
|
|
|
print chr$(10)
|
|
|
|
|
j=t
|
|
|
|
|
gosub @howmuchsell
|
|
|
|
@ -375,7 +410,7 @@ This has cleaned the code up a bit
|
|
|
|
|
£ludsell
|
|
|
|
|
home
|
|
|
|
|
gosub @titlebar
|
|
|
|
|
inverse:print" Sell Ludes ":normal
|
|
|
|
|
inverse:vtab 2: htab 16:print"Sell Ludes":normal
|
|
|
|
|
print chr$(10)
|
|
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j=q
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gosub @howmuchsell
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@ -396,10 +431,11 @@ This has cleaned the code up a bit
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£subway
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home
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gosub @daily
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{b=ev debugging code}
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V=int(V*1.1+.5) {loan calculation}
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E=int(E*1.06+.5) {savings calculation}
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gosub @titlebar
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inverse:print" Subway ":normal
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inverse:vtab 2: htab 18:print"Subway":normal
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print chr$(10)
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if b=1 then goto @cheapludes
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if b=2 then goto @cheepweed
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@ -466,7 +502,7 @@ This has cleaned the code up a bit
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gosub @timerc
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gosub @menu
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£cops
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k=m+n+u+o+t+p {cops only active when inventory < 50}
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k=m+n+u+o+t+p {cops only active when inventory > 50}
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[
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my improved revisions will likely add some additional
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conditions on how/when we run cops
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@ -618,7 +654,7 @@ conditions on how/when we run cops
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if x$ <> "Y" then goto @menu
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g = g+1
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w = w-400
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i = int(i-5) {I kept having problems calculating this with free space as guns * 5. gave up. put it here}
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{i = int(i-5) I kept having problems calculating this with free space as guns * 5. gave up. put it here}
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goto @menu
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£dedweed {don't smoke the weed}
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print "There's some weed here that smells"
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@ -628,7 +664,7 @@ conditions on how/when we run cops
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If X$ = "Y" THEN GOTO @weedend
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goto@menu
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£newcoat
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if w<300 then return {only if you can afford it}
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if w<300 then goto @nothinghappens {only if you can afford it}
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print "Will you buy a new trenchcoat"
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input "with more pockets for $200? (Y/N)";X$
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if X$ <> "Y" then goto @menu
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@ -669,6 +705,7 @@ conditions on how/when we run cops
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GOSUB @timerc
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GOTO @MENU
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£borrow
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print chr$(10)
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Input "How much do you want? ";K
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print
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j=int((rnd(10)*10000)+5000)
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@ -676,30 +713,43 @@ conditions on how/when we run cops
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if K > J then print "He doesn't feel like it." : gosub @timerb : goto @menu
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v=v+k
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w=w+k
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print chr$(10)
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print "Here's your money." : PRINT CHR$(10) : PRINT "Remember, I break thumbs."
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gosub @timerc
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goto @menu
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£deposit
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print chr$(10)
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INPUT "How much? ";j
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If j>w then print "You don't have that much cash." : goto @deposit
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e=e+j
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w=w-j
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print chr$(10)
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Print "Thank you for your deposit."
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gosub @timerc
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goto @menu
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[
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£egg
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print "You found the easter egg!"
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print
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print "$1,000,000 has been deposited in to your account."
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gosub @timerc
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goto @bank
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]
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£mymoney
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print chr$(10)
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INPUT "How much? ";j
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If j>e then print "You don't have sufficient funds." : goto @mymoney
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e=e-j
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w=w+j
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print chr$(10)
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print "Thank you for your business."
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gosub @timerc
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goto @menu
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£instructions
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home
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vtab 2:htab10:print "Welcome to Drugwar//e":htab15:print"Version 1.0"
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vtab 2:htab10:print "Welcome to Drugwar//e":htab14:print"Version 1.01"
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vtab 8:htab 3:print "Based on the classic TI-BASIC clone":htab2:print"of John E. Dell's 1984 IBM/TRS80 game."
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vtab12:htab6:print "Applesoft version by: Jay Moore"
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vtab19:input "Would you like instructions? (Y/N): ";X$
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@ -723,13 +773,13 @@ conditions on how/when we run cops
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£weedend
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home
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gosub @titlebar
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|
inverse : print " SMOKE Weed " : NORMAL
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|
print "You hallucinate on the wildest trip"
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inverse : vtab 2: htab 15: print "SMOKE Weed" : NORMAL
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speed = 50 :print "You hallucinate on the wildest trip"
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|
print "of your life, stumble on to the tracks,"
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print "and get creamed by a train!"
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|
print chr$(10)
|
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|
print chr$(10)
|
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|
|
print "Just say NO to drugs!"
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|
|
htab 10:print "Just say NO to drugs!":speed=255
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|
|
gosub @timerc
|
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|
|
gosub @timerb
|
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|
goto @ironicend
|
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|
|
@ -753,19 +803,14 @@ conditions on how/when we run cops
|
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|
|
£ironicend
|
|
|
|
|
home
|
|
|
|
|
gosub @titlebar
|
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|
|
gosub @scorecalculate
|
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|
|
gosub @gmod
|
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|
|
|
print chr$(10)
|
|
|
|
|
print "Your final score is: ";k
|
|
|
|
|
speed = 50 : print "You died from smoking weed."
|
|
|
|
|
print chr$(10)
|
|
|
|
|
gosub @timerc
|
|
|
|
|
print "But you died from smoking weed?":gosub @timerc:print "In a"
|
|
|
|
|
print "game about dealing drugs?":gosub @timerb: print"Buddy, no"
|
|
|
|
|
print "score can redeem that stupidity."
|
|
|
|
|
print chr$(10)
|
|
|
|
|
gosub @timerc: print"See? Games are totally fake." : speed = 255
|
|
|
|
|
print chr$(10)
|
|
|
|
|
input "Would you like to play again? ";x$
|
|
|
|
|
if x$= "Y" THEN GOTO @GAMESTART
|
|
|
|
|
if x$= "N" THEN PRINT "I don't blame you." : end
|
|
|
|
|
print "What? If you're that dumb, I'm leaving."
|
|
|
|
|
clear
|
|
|
|
|
end
|
|
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|
|