// SPDX-License-Identifier: GPL-2.0-or-later // Copyright The Music Player Daemon Project #include "Control.hxx" #include "MusicPipe.hxx" #include "song/DetachedSong.hxx" #include #include DecoderControl::DecoderControl(Mutex &_mutex, Cond &_client_cond, InputCacheManager *_input_cache, const AudioFormat _configured_audio_format, const ReplayGainConfig &_replay_gain_config) noexcept :thread(BIND_THIS_METHOD(RunThread)), input_cache(_input_cache), mutex(_mutex), client_cond(_client_cond), configured_audio_format(_configured_audio_format), replay_gain_config(_replay_gain_config) {} DecoderControl::~DecoderControl() noexcept { ClearError(); } void DecoderControl::SetReady(const AudioFormat audio_format, bool _seekable, SignedSongTime _duration) noexcept { assert(state == DecoderState::START); assert(pipe != nullptr); assert(pipe->IsEmpty()); assert(audio_format.IsDefined()); assert(audio_format.IsValid()); in_audio_format = audio_format; out_audio_format = audio_format.WithMask(configured_audio_format); seekable = _seekable; total_time = _duration; state = DecoderState::DECODE; client_cond.notify_one(); } bool DecoderControl::IsCurrentSong(const DetachedSong &_song) const noexcept { switch (state) { case DecoderState::STOP: case DecoderState::ERROR: return false; case DecoderState::START: case DecoderState::DECODE: return song->IsSame(_song); } std::unreachable(); } void DecoderControl::Start(std::unique_lock &lock, std::unique_ptr _song, SongTime _start_time, SongTime _end_time, bool _initial_seek_essential, MusicBuffer &_buffer, std::shared_ptr _pipe) noexcept { assert(_song != nullptr); assert(_pipe->IsEmpty()); song = std::move(_song); start_time = _start_time; end_time = _end_time; initial_seek_essential = _initial_seek_essential; buffer = &_buffer; pipe = std::move(_pipe); ClearError(); SynchronousCommandLocked(lock, DecoderCommand::START); } void DecoderControl::Stop(std::unique_lock &lock) noexcept { if (command != DecoderCommand::NONE) /* Attempt to cancel the current command. If it's too late and the decoder thread is already executing the old command, we'll call STOP again in this function (see below). */ SynchronousCommandLocked(lock, DecoderCommand::STOP); if (state != DecoderState::STOP && state != DecoderState::ERROR) SynchronousCommandLocked(lock, DecoderCommand::STOP); } void DecoderControl::Seek(std::unique_lock &lock, SongTime t) { assert(state != DecoderState::START); assert(state != DecoderState::ERROR); switch (state) { case DecoderState::START: case DecoderState::ERROR: std::unreachable(); case DecoderState::STOP: /* TODO: if this happens, the caller should be given a chance to restart the decoder */ throw std::runtime_error("Decoder is dead"); case DecoderState::DECODE: break; } if (!seekable) throw std::runtime_error("Not seekable"); seek_time = t; seek_error = false; SynchronousCommandLocked(lock, DecoderCommand::SEEK); while (state == DecoderState::START) /* If the decoder falls back to DecoderState::START, this means that our SEEK command arrived too late, and the decoder had meanwhile finished decoding and went idle. Our SEEK command is finished, but that means only that the decoder thread has launched the decoder. To work around illegal states, we wait until the decoder plugin has become ready. This is a kludge, built on top of the "late seek" kludge. Not exactly elegant, sorry. */ WaitForDecoder(lock); if (seek_error) throw std::runtime_error("Decoder failed to seek"); } void DecoderControl::Quit() noexcept { assert(thread.IsDefined()); quit = true; LockAsynchronousCommand(DecoderCommand::STOP); thread.Join(); } void DecoderControl::CycleMixRamp() noexcept { previous_mix_ramp = std::move(mix_ramp); mix_ramp = {}; }