// SPDX-License-Identifier: GPL-2.0-or-later // Copyright The Music Player Daemon Project #include "CheckFile.hxx" #include "Log.hxx" #include "lib/fmt/PathFormatter.hxx" #include "config/Domain.hxx" #include "fs/FileInfo.hxx" #include "fs/Path.hxx" #include "fs/AllocatedPath.hxx" #include "fs/DirectoryReader.hxx" #include "system/Error.hxx" void CheckDirectoryReadable(Path path_fs) try { const FileInfo fi(path_fs); if (!fi.IsDirectory()) { FmtError(config_domain, "Not a directory: {}", path_fs); return; } #ifndef _WIN32 try { const auto x = path_fs / Path::FromFS(PathTraitsFS::CURRENT_DIRECTORY); const FileInfo fi2(x); } catch (const std::system_error &e) { if (IsAccessDenied(e)) FmtError(config_domain, "No permission to traverse (\"execute\") directory: {}", path_fs); } #endif try { const DirectoryReader reader(path_fs); } catch (const std::system_error &e) { if (IsAccessDenied(e)) FmtError(config_domain, "No permission to read directory: {}", path_fs); } } catch (...) { LogError(std::current_exception()); }