// SPDX-License-Identifier: GPL-2.0-or-later // Copyright The Music Player Daemon Project #pragma once #include "InputStream.hxx" #include "thread/Cond.hxx" #include "event/InjectEvent.hxx" #include "util/HugeAllocator.hxx" #include "util/CircularBuffer.hxx" #include #include /** * Helper class for moving asynchronous (non-blocking) InputStream * implementations to the I/O thread. Data is being read into a ring * buffer, and that buffer is then consumed by another thread using * the regular #InputStream API. */ class AsyncInputStream : public InputStream { InjectEvent deferred_resume; InjectEvent deferred_seek; /** * Signalled when the caller shall be woken up. */ Cond caller_cond; HugeArray allocation; CircularBuffer buffer{allocation}; const size_t resume_at; enum class SeekState : uint_least8_t { NONE, SCHEDULED, PENDING } seek_state = SeekState::NONE; bool open = true; /** * Is the connection currently paused? That happens when the * buffer was getting too large. It will be unpaused when the * buffer is below the threshold again. */ bool paused = false; /** * The #Tag object ready to be requested via * InputStream::ReadTag(). */ std::unique_ptr tag; offset_type seek_offset; protected: std::exception_ptr postponed_exception; public: AsyncInputStream(EventLoop &event_loop, std::string_view _url, Mutex &_mutex, size_t _buffer_size, size_t _resume_at) noexcept; ~AsyncInputStream() noexcept override; auto &GetEventLoop() const noexcept { return deferred_resume.GetEventLoop(); } /* virtual methods from InputStream */ void Check() final; bool IsEOF() const noexcept final; void Seek(std::unique_lock &lock, offset_type new_offset) final; std::unique_ptr ReadTag() noexcept final; bool IsAvailable() const noexcept final; size_t Read(std::unique_lock &lock, std::span dest) final; protected: /** * Pass an tag from the I/O thread to the client thread. */ void SetTag(std::unique_ptr _tag) noexcept; void ClearTag() noexcept; void Pause() noexcept; bool IsPaused() const noexcept { return paused; } /** * Declare that the underlying stream was closed. We will * continue feeding Read() calls from the buffer until it runs * empty. */ void SetClosed() noexcept { open = false; } bool IsBufferEmpty() const noexcept { return buffer.empty(); } bool IsBufferFull() const noexcept { return buffer.IsFull(); } /** * Determine how many bytes can be added to the buffer. */ [[gnu::pure]] size_t GetBufferSpace() const noexcept { return buffer.GetSpace(); } auto PrepareWriteBuffer() noexcept { return buffer.Write(); } void CommitWriteBuffer(size_t nbytes) noexcept; /** * Append data to the buffer. The size must fit into the * buffer; see GetBufferSpace(). */ void AppendToBuffer(std::span src) noexcept; /** * Implement code here that will resume the stream after it * has been paused due to full input buffer. */ virtual void DoResume() = 0; /** * The actual Seek() implementation. This virtual method will * be called from within the I/O thread. When the operation * is finished, call SeekDone() to notify the caller. */ virtual void DoSeek(offset_type new_offset) = 0; bool IsSeekPending() const noexcept { return seek_state == SeekState::PENDING; } /** * Call this after seeking has finished. It will notify the * client thread. */ void SeekDone() noexcept; private: std::size_t ReadFromBuffer(std::span dest) noexcept; void Resume(); /* for InjectEvent */ void DeferredResume() noexcept; void DeferredSeek() noexcept; };