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C++

// SPDX-License-Identifier: GPL-2.0-or-later
// Copyright The Music Player Daemon Project
#include "SlesOutputPlugin.hxx"
#include "Object.hxx"
#include "Engine.hxx"
#include "Play.hxx"
#include "AndroidSimpleBufferQueue.hxx"
#include "../../OutputAPI.hxx"
#include "thread/Mutex.hxx"
#include "thread/Cond.hxx"
#include "util/Domain.hxx"
#include "util/ByteOrder.hxx"
#include "mixer/plugins/AndroidMixerPlugin.hxx"
#include "Log.hxx"
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
#include <cassert>
#include <iterator>
#include <stdexcept>
class SlesOutput final : AudioOutput {
static constexpr unsigned N_BUFFERS = 3;
static constexpr size_t BUFFER_SIZE = 65536;
SLES::Object engine_object, mix_object, play_object;
SLES::Play play;
SLES::AndroidSimpleBufferQueue queue;
/**
* This mutex protects the attributes "next" and "filled". It
* is only needed while playback is launched, when the initial
* buffers are being enqueued in the caller thread, while
* another thread may invoke the registered callback.
*/
Mutex mutex;
Cond cond;
bool pause, cancel;
/**
* The number of buffers queued to OpenSLES.
*/
unsigned n_queued;
/**
* The index of the next buffer to be enqueued.
*/
unsigned next;
/**
* Does the "next" buffer already contain synthesised samples?
* This can happen when PCMSynthesiser::Synthesise() has been
* called, but the OpenSL/ES buffer queue was full. The
* buffer will then be postponed.
*/
unsigned filled;
/**
* An array of buffers. It's one more than being managed by
* OpenSL/ES, and the one not enqueued (see attribute #next)
* will be written to.
*/
uint8_t buffers[N_BUFFERS][BUFFER_SIZE];
SlesOutput():AudioOutput(FLAG_PAUSE) {}
public:
static AudioOutput *Create(EventLoop &, const ConfigBlock &) {
return new SlesOutput();
}
private:
void Open(AudioFormat &audio_format) override;
void Close() noexcept override;
std::chrono::steady_clock::duration Delay() const noexcept override {
return pause && !cancel
? std::chrono::milliseconds(100)
: std::chrono::steady_clock::duration::zero();
}
std::size_t Play(std::span<const std::byte> src) override;
void Drain() override;
void Cancel() noexcept override;
bool Pause() override;
private:
void PlayedCallback();
/**
* OpenSL/ES callback which gets invoked when a buffer has
* been consumed. It synthesises and enqueues the next
* buffer.
*/
static void PlayedCallback([[maybe_unused]] SLAndroidSimpleBufferQueueItf caller,
void *pContext)
{
SlesOutput &sles = *(SlesOutput *)pContext;
sles.PlayedCallback();
}
};
static constexpr Domain sles_domain("sles");
void
SlesOutput::Open(AudioFormat &audio_format)
{
SLresult result;
SLObjectItf _object;
result = slCreateEngine(&_object, 0, nullptr, 0,
nullptr, nullptr);
if (result != SL_RESULT_SUCCESS)
throw std::runtime_error("slCreateEngine() failed");
engine_object = SLES::Object(_object);
result = engine_object.Realize(false);
if (result != SL_RESULT_SUCCESS) {
engine_object.Destroy();
throw std::runtime_error("Engine.Realize() failed");
}
SLEngineItf _engine;
result = engine_object.GetInterface(SL_IID_ENGINE, &_engine);
if (result != SL_RESULT_SUCCESS) {
engine_object.Destroy();
throw std::runtime_error("Engine.GetInterface(IID_ENGINE) failed");
}
SLES::Engine engine(_engine);
result = engine.CreateOutputMix(&_object, 0, nullptr, nullptr);
if (result != SL_RESULT_SUCCESS) {
engine_object.Destroy();
throw std::runtime_error("Engine.CreateOutputMix() failed");
}
mix_object = SLES::Object(_object);
result = mix_object.Realize(false);
if (result != SL_RESULT_SUCCESS) {
mix_object.Destroy();
engine_object.Destroy();
throw std::runtime_error("Mix.Realize() failed");
}
SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {
SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE,
N_BUFFERS,
};
if (audio_format.channels > 2)
audio_format.channels = 1;
SLAndroidDataFormat_PCM_EX format_pcm;
format_pcm.formatType = SL_DATAFORMAT_PCM;
format_pcm.numChannels = audio_format.channels;
/* from the Android NDK docs: "Note that the field samplesPerSec is
actually in units of milliHz, despite the misleading name." */
format_pcm.sampleRate = audio_format.sample_rate * 1000u;
format_pcm.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16;
format_pcm.containerSize = SL_PCMSAMPLEFORMAT_FIXED_16;
format_pcm.channelMask = audio_format.channels == 1
? SL_SPEAKER_FRONT_CENTER
: SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
format_pcm.endianness = IsLittleEndian()
? SL_BYTEORDER_LITTLEENDIAN
: SL_BYTEORDER_BIGENDIAN;
format_pcm.representation = SL_ANDROID_PCM_REPRESENTATION_SIGNED_INT;
switch (audio_format.format) {
/* note: Android doesn't support
SL_PCMSAMPLEFORMAT_FIXED_24 and
SL_PCMSAMPLEFORMAT_FIXED_32, so let's not bother
implement it here; SL_PCMSAMPLEFORMAT_FIXED_8
appears to be unsigned, so not usable for us (and
converting S8 to U8 is not worth the trouble) */
case SampleFormat::S16:
/* bitsPerSample and containerSize already set for 16
bit */
break;
case SampleFormat::FLOAT:
/* Android has an OpenSLES extension for floating
point samples:
https://developer.android.com/ndk/guides/audio/opensl/android-extensions */
format_pcm.formatType = SL_ANDROID_DATAFORMAT_PCM_EX;
format_pcm.bitsPerSample = format_pcm.containerSize =
SL_PCMSAMPLEFORMAT_FIXED_32;
format_pcm.representation = SL_ANDROID_PCM_REPRESENTATION_FLOAT;
break;
default:
/* fall back to 16 bit */
audio_format.format = SampleFormat::S16;
break;
}
SLDataSource audioSrc = { &loc_bufq, &format_pcm };
SLDataLocator_OutputMix loc_outmix = {
SL_DATALOCATOR_OUTPUTMIX,
mix_object,
};
SLDataSink audioSnk = {
&loc_outmix,
nullptr,
};
const SLInterfaceID ids2[] = {
SL_IID_PLAY,
SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
SL_IID_ANDROIDCONFIGURATION,
};
static constexpr SLboolean req2[] = {
SL_BOOLEAN_TRUE,
SL_BOOLEAN_TRUE,
SL_BOOLEAN_TRUE,
};
result = engine.CreateAudioPlayer(&_object, &audioSrc, &audioSnk,
std::size(ids2), ids2, req2);
if (result != SL_RESULT_SUCCESS) {
mix_object.Destroy();
engine_object.Destroy();
throw std::runtime_error("Engine.CreateAudioPlayer() failed");
}
play_object = SLES::Object(_object);
SLAndroidConfigurationItf android_config;
if (play_object.GetInterface(SL_IID_ANDROIDCONFIGURATION,
&android_config) == SL_RESULT_SUCCESS) {
SLint32 stream_type = SL_ANDROID_STREAM_MEDIA;
(*android_config)->SetConfiguration(android_config,
SL_ANDROID_KEY_STREAM_TYPE,
&stream_type,
sizeof(stream_type));
/* MPD doesn't care much about latency, so let's
configure power saving mode */
SLuint32 performance_mode = SL_ANDROID_PERFORMANCE_POWER_SAVING;
(*android_config)->SetConfiguration(android_config,
SL_ANDROID_KEY_PERFORMANCE_MODE,
&performance_mode,
sizeof(performance_mode));
}
result = play_object.Realize(false);
if (result != SL_RESULT_SUCCESS) {
play_object.Destroy();
mix_object.Destroy();
engine_object.Destroy();
throw std::runtime_error("Play.Realize() failed");
}
SLPlayItf _play;
result = play_object.GetInterface(SL_IID_PLAY, &_play);
if (result != SL_RESULT_SUCCESS) {
play_object.Destroy();
mix_object.Destroy();
engine_object.Destroy();
throw std::runtime_error("Play.GetInterface(IID_PLAY) failed");
}
play = SLES::Play(_play);
SLAndroidSimpleBufferQueueItf _queue;
result = play_object.GetInterface(SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
&_queue);
if (result != SL_RESULT_SUCCESS) {
play_object.Destroy();
mix_object.Destroy();
engine_object.Destroy();
throw std::runtime_error("Play.GetInterface(IID_ANDROIDSIMPLEBUFFERQUEUE) failed");
}
queue = SLES::AndroidSimpleBufferQueue(_queue);
result = queue.RegisterCallback(PlayedCallback, (void *)this);
if (result != SL_RESULT_SUCCESS) {
play_object.Destroy();
mix_object.Destroy();
engine_object.Destroy();
throw std::runtime_error("Play.RegisterCallback() failed");
}
result = play.SetPlayState(SL_PLAYSTATE_PLAYING);
if (result != SL_RESULT_SUCCESS) {
play_object.Destroy();
mix_object.Destroy();
engine_object.Destroy();
throw std::runtime_error("Play.SetPlayState(PLAYING) failed");
}
pause = cancel = false;
n_queued = 0;
next = 0;
filled = 0;
}
void
SlesOutput::Close() noexcept
{
play.SetPlayState(SL_PLAYSTATE_STOPPED);
play_object.Destroy();
mix_object.Destroy();
engine_object.Destroy();
}
std::size_t
SlesOutput::Play(std::span<const std::byte> src)
{
cancel = false;
if (pause) {
SLresult result = play.SetPlayState(SL_PLAYSTATE_PLAYING);
if (result != SL_RESULT_SUCCESS)
throw std::runtime_error("Play.SetPlayState(PLAYING) failed");
pause = false;
}
std::unique_lock lock{mutex};
assert(filled < BUFFER_SIZE);
cond.wait(lock, [this]{
bool ret = n_queued != N_BUFFERS;
assert(ret || filled == 0);
return ret;
});
size_t nbytes = std::min(BUFFER_SIZE - filled, src.size());
memcpy(buffers[next] + filled, src.data(), nbytes);
filled += nbytes;
if (filled < BUFFER_SIZE)
return nbytes;
SLresult result = queue.Enqueue(buffers[next], BUFFER_SIZE);
if (result != SL_RESULT_SUCCESS)
throw std::runtime_error("AndroidSimpleBufferQueue.Enqueue() failed");
++n_queued;
next = (next + 1) % N_BUFFERS;
filled = 0;
return nbytes;
}
void
SlesOutput::Drain()
{
std::unique_lock lock{mutex};
assert(filled < BUFFER_SIZE);
cond.wait(lock, [this]{ return n_queued == 0; });
}
void
SlesOutput::Cancel() noexcept
{
pause = true;
cancel = true;
SLresult result = play.SetPlayState(SL_PLAYSTATE_PAUSED);
if (result != SL_RESULT_SUCCESS)
LogError(sles_domain, "Play.SetPlayState(PAUSED) failed");
result = queue.Clear();
if (result != SL_RESULT_SUCCESS)
LogWarning(sles_domain,
"AndroidSimpleBufferQueue.Clear() failed");
const std::scoped_lock protect{mutex};
n_queued = 0;
filled = 0;
}
bool
SlesOutput::Pause()
{
cancel = false;
if (pause)
return true;
pause = true;
SLresult result = play.SetPlayState(SL_PLAYSTATE_PAUSED);
if (result != SL_RESULT_SUCCESS)
throw std::runtime_error("Play.SetPlayState(PAUSED) failed");
return true;
}
inline void
SlesOutput::PlayedCallback()
{
const std::scoped_lock protect{mutex};
assert(n_queued > 0);
--n_queued;
cond.notify_one();
}
static bool
sles_test_default_device()
{
/* this is the default output plugin on Android, and it should
be available in any case */
return true;
}
const struct AudioOutputPlugin sles_output_plugin = {
"sles",
sles_test_default_device,
SlesOutput::Create,
&android_mixer_plugin,
};