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302 lines
5.7 KiB
C++

// SPDX-License-Identifier: GPL-2.0-or-later
// Copyright The Music Player Daemon Project
#include "AsyncInputStream.hxx"
#include "tag/Tag.hxx"
#include "event/Loop.hxx"
#include <cassert>
#include <stdexcept>
#include <string.h>
AsyncInputStream::AsyncInputStream(EventLoop &event_loop, std::string_view _url,
Mutex &_mutex,
size_t _buffer_size,
size_t _resume_at) noexcept
:InputStream(_url, _mutex),
deferred_resume(event_loop, BIND_THIS_METHOD(DeferredResume)),
deferred_seek(event_loop, BIND_THIS_METHOD(DeferredSeek)),
allocation(_buffer_size),
resume_at(_resume_at)
{
allocation.SetName("InputStream");
allocation.ForkCow(false);
}
AsyncInputStream::~AsyncInputStream() noexcept
{
buffer.Clear();
}
void
AsyncInputStream::SetTag(std::unique_ptr<Tag> _tag) noexcept
{
tag = std::move(_tag);
}
void
AsyncInputStream::ClearTag() noexcept
{
tag.reset();
}
void
AsyncInputStream::Pause() noexcept
{
assert(GetEventLoop().IsInside());
paused = true;
}
inline void
AsyncInputStream::Resume()
{
assert(GetEventLoop().IsInside());
if (paused) {
paused = false;
DoResume();
}
}
void
AsyncInputStream::Check()
{
if (postponed_exception) [[unlikely]]
std::rethrow_exception(std::exchange(postponed_exception,
std::exception_ptr()));
}
bool
AsyncInputStream::IsEOF() const noexcept
{
return (KnownSize() && offset >= size) ||
(!open && buffer.empty());
}
void
AsyncInputStream::Seek(std::unique_lock<Mutex> &lock,
offset_type new_offset)
{
assert(IsReady());
assert(seek_state == SeekState::NONE);
if (new_offset == offset) {
/* no-op, but if the stream is not open anymore (maybe
because it has failed), nothing can be read, so we
should check for errors here instead of pretending
everything's fine */
if (!open)
Check();
return;
}
if (!IsSeekable())
throw std::runtime_error("Not seekable");
/* check if we can fast-forward the buffer */
while (new_offset > offset) {
auto r = buffer.Read();
if (r.empty())
break;
const size_t nbytes =
std::cmp_less(new_offset - offset, r.size())
? new_offset - offset
: r.size();
buffer.Consume(nbytes);
offset += nbytes;
}
if (new_offset == offset)
return;
/* no: ask the implementation to seek */
seek_offset = new_offset;
seek_state = SeekState::SCHEDULED;
deferred_seek.Schedule();
caller_cond.wait(lock, [this]{ return seek_state == SeekState::NONE; });
Check();
}
void
AsyncInputStream::SeekDone() noexcept
{
assert(GetEventLoop().IsInside());
assert(IsSeekPending());
/* we may have reached end-of-file previously, and the
connection may have been closed already; however after
seeking successfully, the connection must be alive again */
open = true;
seek_state = SeekState::NONE;
caller_cond.notify_one();
InvokeOnAvailable();
}
std::unique_ptr<Tag>
AsyncInputStream::ReadTag() noexcept
{
return std::exchange(tag, nullptr);
}
bool
AsyncInputStream::IsAvailable() const noexcept
{
return postponed_exception ||
IsEOF() ||
!buffer.empty();
}
inline std::size_t
AsyncInputStream::ReadFromBuffer(std::span<std::byte> dest) noexcept
{
const size_t nbytes = buffer.MoveTo(dest);
if (nbytes == 0)
return 0;
if (buffer.empty())
/* when the buffer becomes empty, reset its head and
tail so the next write can fill the whole buffer
and not just the part after the tail */
buffer.Clear();
offset += (offset_type)nbytes;
return nbytes;
}
size_t
AsyncInputStream::Read(std::unique_lock<Mutex> &lock,
std::span<std::byte> dest)
{
assert(!GetEventLoop().IsInside());
/* wait for data */
while (true) {
Check();
if (std::size_t nbytes = ReadFromBuffer(dest); nbytes > 0) {
if (paused && buffer.GetSize() < resume_at)
deferred_resume.Schedule();
return nbytes;
}
if (IsEOF())
return 0;
caller_cond.wait(lock);
}
}
void
AsyncInputStream::CommitWriteBuffer(size_t nbytes) noexcept
{
buffer.Append(nbytes);
if (!IsReady())
SetReady();
else {
caller_cond.notify_one();
InvokeOnAvailable();
}
}
void
AsyncInputStream::AppendToBuffer(std::span<const std::byte> src) noexcept
{
auto w = buffer.Write();
assert(!w.empty());
std::span<const std::byte> second{};
if (w.size() < src.size()) {
second = src.subspan(w.size());
src = src.first(w.size());
}
std::copy(src.begin(), src.end(), w.begin());
buffer.Append(src.size());
if (!second.empty()) {
w = buffer.Write();
assert(!w.empty());
assert(w.size() >= second.size());
std::copy(second.begin(), second.end(), w.begin());
buffer.Append(second.size());
}
if (!IsReady())
SetReady();
else {
caller_cond.notify_one();
InvokeOnAvailable();
}
}
void
AsyncInputStream::DeferredResume() noexcept
{
const std::scoped_lock protect{mutex};
if (postponed_exception) [[unlikely]] {
/* do not proceed, first the caller must handle the
pending error */
caller_cond.notify_one();
InvokeOnAvailable();
return;
}
try {
Resume();
} catch (...) {
postponed_exception = std::current_exception();
caller_cond.notify_one();
InvokeOnAvailable();
}
}
void
AsyncInputStream::DeferredSeek() noexcept
{
const std::scoped_lock protect{mutex};
if (seek_state != SeekState::SCHEDULED)
return;
if (postponed_exception) [[unlikely]] {
/* do not proceed, first the caller must handle the
pending error */
seek_state = SeekState::NONE;
caller_cond.notify_one();
InvokeOnAvailable();
return;
}
try {
Resume();
seek_state = SeekState::PENDING;
buffer.Clear();
paused = false;
DoSeek(seek_offset);
} catch (...) {
seek_state = SeekState::NONE;
postponed_exception = std::current_exception();
caller_cond.notify_one();
InvokeOnAvailable();
}
}