README File
commit
cebd670f3b
@ -0,0 +1,21 @@
|
|||||||
|
Prior to 1.04 of Drugwar//e, I really didn't use any git or anything
|
||||||
|
because I'm not enough of a programmer to know WTF to really do with
|
||||||
|
them. My way of doing it was just saving to a unique file each time I
|
||||||
|
was satisfied with a release. This isn't really that big of a
|
||||||
|
project...though someone said "700 lines ain't no joke." So under
|
||||||
|
peer-pressure I decided to throw it up on GitLAB...as they all
|
||||||
|
assured me git would be useful.
|
||||||
|
|
||||||
|
|
||||||
|
I decided to make the initial commits using the most recent release
|
||||||
|
versions. Most of this code is pretty "mature", and largely all that
|
||||||
|
will occur before the expansion is written is just optimizing the BASIC
|
||||||
|
more; combining as many things I can on one like where necessary. Each
|
||||||
|
basic line has a couple of bytes over overhead; so if you can reduce the
|
||||||
|
number of lines by a good number; it adds up.
|
||||||
|
|
||||||
|
Just to get a feel of what git will do with a project this small; I
|
||||||
|
decided to start commiting to it from the very first alpha; all the way
|
||||||
|
to the 1.03 releases. Whether or not I'll add later versions depends on
|
||||||
|
how this goes and what it does. At the very least, it will allow any
|
||||||
|
curious party to take a look at the progression of the game.
|
Loading…
Reference in New Issue